Node One is the first known Haven in the KPR universe. This world was created by our team for the KPR web3 company and their community. This world is a deep dive into the lore, background, and foundation of the KPR brand and experience.
1vs1 ME!
This game was created for the Core Summer Game Jam in 2021 by our amazing art-led studio team!
This game was selected as a winning entry for the game jam and was also included as the most competitive entry in the Core Multiverse Games Tournament.
This game is the satisfactory battlegrounds for competitive and casual gamers alike who have been after the endless quest to prove who is the best
BATTLE ISLAND
Battle Island is a FFA combat arena map built in the Unreal Engine FN editor.
Perfect for teams and new solo players alike, this map will teach you about some of the basics to combat, and allow you to practice for a variety of other games.
THE CELESTIAL EXPANSE
This open world game was created by our studio team in just one month for the Core Invitational Game Jam. Our team was one of just 50 selected to compete in the jam, and our game features combat mechanics not seen anywhere else on the Core.
This sci-fi themed experience features an expansive open planet, four unique cities, and IK robots. Players can play solo or in parties up
DOC'S DEATHMATCH
This game was the very first video game project that Doc B released, and it has been in development since it's initial release. This game is a 3-on-3 third person shooter built out of personal passion as a solo project. The game now features a rotation of maps, a weapon skins level unlock system, and a YouTube series dedicated to showcasing the updates for the game.
THE GREAT DOWNHILL RACE
Another game releasing in summer of 2021 from our art led team as a single player social experience:
This experimental project reverses and re-engineers the traditional race and obby style game, and we were excited to see well over 3000 players join us in this game in the first month of the release, and well over 15,000 lifetime plays on Core.
Welcome to our second Core tutorial where I will be showing new and veteran creators how to use the Core Games Engine to create all sorts of awesome skyboxes. In this video I will teach you about the skybox elements, and how to fully customize them in order to achieve the skybox of your dreams for your next big game!
In our first ever devlog, I take us through the very first update to Doc's Deathmatch (our first ever game). In this update I focused a lot on the aesthetic of the game by using some of the new assets in the core games catalogue to build new buildings. Those buildings set the mood for tons of other cosmetic changes, as well as a few tactical map edits. The base of our map creation is still the same as the original version of the game at it's roots!
Copyright © 2023 Doc B Design - All Rights Reserved.
Powered by GoDaddy
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.